Ye place 'em.
The sea takes 'em.
You choose where the stone goes. The tide chooses where it lands. Watch:
How it plays
One tap per turn. Ten seconds to learn. The hard part is that the sea gets a say in everything you do.
Tap any empty cell. That's your whole move — there's nothing else to manage.
Every stone slides until it hits a wall, a rock, or another stone. You see which way one move ahead, so you place where the stone will land.
Three of a colour clear. Four or more buys back time on the clock. Six is rare. Seven is showing off.
Two ways to play
Free Play is ninety seconds against your own record — the version you hand to someone who's never played.
Levels is the long one: hand-drawn boards, rocks that break the current, and a clock that speeds up every few moves until nobody can keep up. Three lives for the whole voyage. Safe havens every five levels, if you make it that far.

Our promise
Free games have a reputation, and most of it is deserved. We set ourselves some rules before we wrote a line of code — and the whole game is built around keeping them.