Ye place 'em.
The sea takes 'em.

You choose where the stone goes. The tide chooses where it lands. Watch:

Tide running

How it plays

Half the board is yours

One tap per turn. Ten seconds to learn. The hard part is that the sea gets a say in everything you do.

Place a stone

Tap any empty cell. That's your whole move — there's nothing else to manage.

The tide sweeps

Every stone slides until it hits a wall, a rock, or another stone. You see which way one move ahead, so you place where the stone will land.

Clear and breathe

Three of a colour clear. Four or more buys back time on the clock. Six is rare. Seven is showing off.

Two ways to play

A quick round, or the long haul

Free Play is ninety seconds against your own record — the version you hand to someone who's never played.

Levels is the long one: hand-drawn boards, rocks that break the current, and a clock that speeds up every few moves until nobody can keep up. Three lives for the whole voyage. Safe havens every five levels, if you make it that far.

Tide artwork: a pirate ship caught in a whirlpool of coloured stones

Our promise

A quieter kind of free game

Free games have a reputation, and most of it is deserved. We set ourselves some rules before we wrote a line of code — and the whole game is built around keeping them.

  • We collect nothing. No account, no sign-in, no profile. Your scores live on your device and nowhere else.
  • We don't track you. Ads are non-personalized only — which makes them a little more generic, and that's a trade we're happy to make.
  • We never interrupt a game. A short full-screen ad appears only between rounds, and only every few rounds.
  • Videos are your call. Watch one for extra lives if you want to. Nothing bad happens if you don't.
  • No pay-to-win. You can support us — never buy a better score.